Pledge Drive
Two recent "modest proposals" about the public future of videogames use a common rhetorical strategy: appropriating the language of appeals from nonprofit, fundraising, charitable organizations. One is a serious manifesto and one is a spoof. Can you tell which one is which? Check out the British Organization for the Eradication of Fundamentalist Video Game Training and The Corporation for Public Gaming.
Labels: game politics, social marketing
1 Comments:
The first is the parody, right? Interesting to see the gaming discourse develop. It feels very foreign to me. At my university (UC Irvine), my colleague Peter Krapp, in Film and Media, is team-teaching a course next year for freshmen on gaming. It will include some programming, as well as cultural analysis and freshmen writing. I am tempted to audit!
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