Hall of Mirrors
I've written about Iraqi video artist Wafaa Bilal before here in Virtualpolitik, in connection with a recent interactive installation that allowed online visitors to shoot at him with a paintball gun and experience vicariously the arcade-style rhetoric associated with the Iraq War. (I fired at him myself and still feel weird about being part of the participatory culture of the exhibition.) Bilal co-authored the Folies Bergère piece in which I ephemerally appear above, along with Rennsler Polytechnic Institute professor Shawn Larson. At the exhibit, Larson and I discussed the intellectual property issues suggested by the piece, along with the general politics of getting curators to consider displaying it alongside the original, which is currently hanging at the Getty Museum.
For me, the highlight of my walk through the exhibition may have been spending some time talking to Tracy Fullerton about the diverse religious attitudes of those on the team developing Bill Viola's new and hauntingly beautiful videogame about enlightenment, The Night Journey. I've talked about the game before here, but this was my first time in front of the screen getting to play through some of the sequences in the desert and ocean sections of the seeker's experience. The "X" button on the standard console controller has been redesignated the "reflect" button, which causes the player to experience visions when contemplating a particular object.
I also spoke with Sheldon Brown of the Experimental Game Lab of U.C. San Diego, who was showing a demo of "Scalable City" at SIGGRAPH. Brown is interested in the "algorithmic tendencies" of planned communities and how each step of the "data visualization pipeline" shaping urban and suburban environments "bulds upon the previous amplifying exaggerations, artifacts, and the patterns of algorithmic processes." In Brown's simulation, the user drives a huge tornado built up of whirling cars over a landscape of architectural elements from Southern California built environments that has been recombined in ways both orderly and more chaotic. As the tornado is moved by the user, roads spiralling ever inward into the self-referential logic of the circular planned community are built in its path.
Other digital artworks commented on the relationship between design and urban architectures of sociality and control, specifically in New York City. The Tactical Sound Garden uses user-generated content and mobile devices to plant discrete sounds at a particular point in the landscape. In this way, participants are encouraged to cultivate public sound gardens in which a city's inhabitants can re-engineer the soundscape. Future Perfect addresses the controversy surrounding the Atlantic Yards in Brooklyn, which has been discussed here on Virtualpolitik before, by mixing architectural visualizations, paintings by school children, and the present-day streetscape of the area.
Labels: art, religion, technology, ubiquitous computing, urbanism
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