ACE in the Hole
The ACM International Conference on Advances in Computer Entertainment Technology will be held in Athens Greece in 2009. I presented there in 2008 in Yokohama, Japan about some of my early research on Facebook games and blogged about it here.
ACE has become the leading academic forum for dissemination of novel research results in the area of entertainment computing. This year for the first time it incorporates DIMEA which has established itself over the last three years as a strong conference on interactive entertainment arts. Together the conference forms an exciting new step blending deeply the latest research in art and technology.
The focus of ACE 2009 is to gather researchers from academia and industry -researchers who are working in multi-disciplinary areas within the arts, psychology, computer science, and design- to discuss, present, and demonstrate their new contributions. The goal of ACE is to stimulate discussion in the development and advancement of interactive art and entertainment applications. It, thus, strides to balance several interdisciplinary areas and seeks representation in all these areas, including, but not limited to:
Accessibility, Aesthetics, Affective Computing, Ambient Intelligence, Animation Techniques, Attention, Augmented / Mixed Reality, Avatars and Virtual Community, Community, Cultural Computing, Digital Entertainment and Sports, Digital Broadcasting/Podcasting, Digital
Cinema, Elderly Entertainment, Empathy, Entertainment Design Theory, Human-Robots Interaction, Robotic Love and Affection, Experience Design, Funology, Graphics Techniques, Interaction Design, Interactive Computer Graphics, Internet Networking Media, Learning and Children, Location-Based Entertainment, Metaverse, Mixed Media, Mobile Entertainment, Multimodal Interaction, Narratives / Digital Storytelling, New Gaming Audiences, Novel interfaces, Pervasive and Online Games, Physical Computing, Simplicity, Situativity, Smart Gadgets and Toys, Social Impact, Social Networking, Sound and Music, Synesthetic Entertainment, Tangible Interfaces, User Interfaces, Visual Effects, Virtual Reality
To encourage presentation of such multi-disciplinary work, we invite submissions that fall into the following tracks:
[Papers Track]
- Full Papers:
Original unpublished technical, design, and theory/social impact.
Submissions to this track should not exceed 8 pages in ACM format.
- Short Papers:
Original unpublished technical, design, and theory/social impact.
Submissions to this track should not exceed 4 pages in ACM format.
The program committee may also suggest submitted long papers be
resubmitted as short papers.
- Posters:
Breakthroughs in technical research, content design, industry
applications, and entertainment theories/social impact researches
are invited. Submissions to this track should not exceed 2 pages
in ACM format. Format instructions are posted on the website.
All accepted submissions will be published in conference proceedings.
[Creative Showcases] (show cased within three types of spaces:
exhibition space, art gallery and gaming exhibit)
- Technical demos:
prototype demos of advanced entertainment technology
- Games, including, but not limited to, experimental games,
independent games, games for change, video games, commercial games,
casual games, mobile games
- Interactive narrative, interactive drama, alternate reality games,
and interactive fiction
- interactive art installations
- web-based computer entertainment
- digital audio, visual and other sensory art
- Design showcase
One page abstracts of all accepted submissions will be published in
conference proceedings.
Important Dates:
Deadline for Full and Short Papers: June 19, 2009
Deadline for Posters and Creative Showcases: June 19, 2009
Notifications of Acceptance: August 21, 2009
Camera Ready Copy: September 18, 2009
Submissions of papers will be online on our conference website using
Easy Chair, and should follow the ACM Submission Format.
Selected papers will be asked to extend their papers for a Journal
Publication: Special Issue of ACM Computers in Entertainment and
International Journal on Arts and Technology (IJART)
Awards:
Best papers and creative showcases will be selected based on a jury of
well respected pioneers in the field attending the conference. We honor
the authors of these publications by presenting awards including:
Paper award categories: Gold, Silver, and Bronze.
Creative showcase award categories: Gold, Silver, and Bronze.
ACE has become the leading academic forum for dissemination of novel research results in the area of entertainment computing. This year for the first time it incorporates DIMEA which has established itself over the last three years as a strong conference on interactive entertainment arts. Together the conference forms an exciting new step blending deeply the latest research in art and technology.
The focus of ACE 2009 is to gather researchers from academia and industry -researchers who are working in multi-disciplinary areas within the arts, psychology, computer science, and design- to discuss, present, and demonstrate their new contributions. The goal of ACE is to stimulate discussion in the development and advancement of interactive art and entertainment applications. It, thus, strides to balance several interdisciplinary areas and seeks representation in all these areas, including, but not limited to:
Accessibility, Aesthetics, Affective Computing, Ambient Intelligence, Animation Techniques, Attention, Augmented / Mixed Reality, Avatars and Virtual Community, Community, Cultural Computing, Digital Entertainment and Sports, Digital Broadcasting/Podcasting, Digital
Cinema, Elderly Entertainment, Empathy, Entertainment Design Theory, Human-Robots Interaction, Robotic Love and Affection, Experience Design, Funology, Graphics Techniques, Interaction Design, Interactive Computer Graphics, Internet Networking Media, Learning and Children, Location-Based Entertainment, Metaverse, Mixed Media, Mobile Entertainment, Multimodal Interaction, Narratives / Digital Storytelling, New Gaming Audiences, Novel interfaces, Pervasive and Online Games, Physical Computing, Simplicity, Situativity, Smart Gadgets and Toys, Social Impact, Social Networking, Sound and Music, Synesthetic Entertainment, Tangible Interfaces, User Interfaces, Visual Effects, Virtual Reality
To encourage presentation of such multi-disciplinary work, we invite submissions that fall into the following tracks:
[Papers Track]
- Full Papers:
Original unpublished technical, design, and theory/social impact.
Submissions to this track should not exceed 8 pages in ACM format.
- Short Papers:
Original unpublished technical, design, and theory/social impact.
Submissions to this track should not exceed 4 pages in ACM format.
The program committee may also suggest submitted long papers be
resubmitted as short papers.
- Posters:
Breakthroughs in technical research, content design, industry
applications, and entertainment theories/social impact researches
are invited. Submissions to this track should not exceed 2 pages
in ACM format. Format instructions are posted on the website.
All accepted submissions will be published in conference proceedings.
[Creative Showcases] (show cased within three types of spaces:
exhibition space, art gallery and gaming exhibit)
- Technical demos:
prototype demos of advanced entertainment technology
- Games, including, but not limited to, experimental games,
independent games, games for change, video games, commercial games,
casual games, mobile games
- Interactive narrative, interactive drama, alternate reality games,
and interactive fiction
- interactive art installations
- web-based computer entertainment
- digital audio, visual and other sensory art
- Design showcase
One page abstracts of all accepted submissions will be published in
conference proceedings.
Important Dates:
Deadline for Full and Short Papers: June 19, 2009
Deadline for Posters and Creative Showcases: June 19, 2009
Notifications of Acceptance: August 21, 2009
Camera Ready Copy: September 18, 2009
Submissions of papers will be online on our conference website using
Easy Chair, and should follow the ACM Submission Format.
Selected papers will be asked to extend their papers for a Journal
Publication: Special Issue of ACM Computers in Entertainment and
International Journal on Arts and Technology (IJART)
Awards:
Best papers and creative showcases will be selected based on a jury of
well respected pioneers in the field attending the conference. We honor
the authors of these publications by presenting awards including:
Paper award categories: Gold, Silver, and Bronze.
Creative showcase award categories: Gold, Silver, and Bronze.
Labels: conferences, interactivity
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