Hard to Grasp
This nonprofit advertising campaign from the International Rescue Committee is designed to remind the viewer of the difficulty of effective action from a position of remove. Like the online game Darfur is Dying, it manifests what Ian Bogost has called an "aesthetics of failure" in which a game by definition is impossible to win. Of course, many rigged carnival games also have this feature without any rhetorical payoff. (Via Houtlust.)
Labels: game politics, global villages
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