A blog about digital rhetoric that asks the burning questions about electronic bureaucracy and institutional subversion on the Internet.
Saturday, December 06, 2008
Missing Person
In thinking about pervasive games, the line between reality and fiction can be difficult for some participants to negotiate, a phenomenon with a long history that goes back to the hysteria inspired by Orsen Welles' War of the Worlds. Annika Waern of the Trans-Reality Game Lab argued that, in the case of the International Emmy Award-winning ARG The Truth about Marika, some players were so drawn into the plight of this missing person that they genuinely believed that there had been a breech in public safety.
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