Missing Person
In thinking about pervasive games, the line between reality and fiction can be difficult for some participants to negotiate, a phenomenon with a long history that goes back to the hysteria inspired by Orsen Welles' War of the Worlds. Annika Waern of the Trans-Reality Game Lab argued that, in the case of the International Emmy Award-winning ARG The Truth about Marika, some players were so drawn into the plight of this missing person that they genuinely believed that there had been a breech in public safety.
Labels: alternate reality games, big media
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