Tuesday, May 04, 2010

Mashup from the Stands

On YouTube there are a number of much-watched videos of people being tased by police -- including a particularly famous one of a UCLA student being tased in a library -- and a number of videos of fans running out onto playing fields during games. (Many of the fan-on-the-field videos feature exuberant displays of nudity.) Now video of a seventeen-year-old fan being tasered at a Phillies game is creating controversy about the use of this restraint technique by law enforcement. Numerous versions of the event shot by witnesses with video cameras are now posted on YouTube, although the television network cut away during the event.

What I find interesting from a rhetorical standpoint is the way that the event is perceived from the stands. Some versions seem to celebrate the event with spectatorial glee, while others emphasize the boos at an appalling abuse of police power. Compare these two hundred-thousand plus viewed examples to see.



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Wednesday, March 03, 2010

It's My Party and I'll Fie If I Want To

Fallout from social computing snafus associated with the Oscars and the Olympics has caused award winners at both to be treated with persona non grata status. According to this story in the Los Angeles Times, a producer of the critically acclaimed film The Hurt Locker was to be barred from the ceremony because of trash-talking about another best film nominee, the sci-fi extravaganza Avatar. Allegedly Nicholas Chartier sent an e-mail urging academy members to vote for films from his production company rather than "the $500-million film" alternative.

Bronze medal winning snowboarder Scotty Lago was punished for allowing slightly racy pictures of erotic horsing around with his medal to be photographed and then disseminated virally on the web. This round-up on "Scoring Social Media Use in the 2010 Olympics" describes controversies, crowd sourcing, and new types of information graphics playing out in the winter games.

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Wednesday, February 10, 2010

Long Pass



This anti-abortion Super Bowl ad muted its message by directing viewers to a website sponsored by the conservative Christian group Focus on the Family, where the group could use the longer format available with online video to promote their trademarked "Celebrate Family, Celebrate Life" narrative that promotes the ministry of former Heisman trophy winner and supposed former baby once at risk of abortion Tim Tebow. (There are a number of other sections of interactive content on the site, including their pages for online Focus on the Family valentines.)

Unlike other "gotcha" ads like this one that have been rejected by the Superbowl, Focus on the Family's use of Internet content to outsource the polemics made its way past network censors wary of offending viewers in a lucrative TV time slot.

Of course, I most like this parody of the Doritos user-generated content contest spots when it comes to depicting the Tebow family's media presence.

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Wednesday, December 02, 2009

I of the Tiger

The official website of sports figure Tiger Woods, who is caught up in an adultery scandal, has tried to adapt its message to changing news conditions. First there was a "Statement on Tiger Woods" about his car accident, and then the prepositions changed with a "Statement by Tiger Woods" about the event. Now the millionaire golf hero with the clean-cut image has issued a message called "Tiger comments on current events," in which he admits to "transgressions," "personal failings," and "not being true" to his values, as news stories emerge about marital infidelity that may have been involved in a fracas prior to the accident. However, as the passage below indicates, much of his disclosure and confession is constituted by a refusal to disclose and confess.

But no matter how intense curiosity about public figures can be, there is an important and deep principle at stake which is the right to some simple, human measure of privacy. I realize there are some who don't share my view on that. But for me, the virtue of privacy is one that must be protected in matters that are intimate and within one's own family. Personal sins should not require press releases and problems within a family shouldn't have to mean public confessions

Update: This Tiger Woods phone message remix is worth playing.

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Sunday, October 25, 2009

Retreat or Retweet

I tend not to produce the kinds of witty aphorisms or breaking news on Twitter that merits re-tweeting, so it was with some surprise that the LA Dodgers Twitter feed re-tweeted my morose observation that local baseball fans wouldn't have the opportunity to turn over cop cars or be bailed out of jail for the indiscretions of overly exuberant victory celebrations. Then, like a game of telephone, as it picked up more at hashtags, "at" signifiers, and textspeak, the message became less and less recognizably my own. (Click to enlarge.)

My WPA-Listserv colleague Brian Solis has posted about "The Science of Retweets on Twitter." Maybe it was just the polysyllables or the word novelty that made it worth re-tweeting. Or maybe it was just an appealing time of day, the research suggests.

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Sunday, June 14, 2009

If Only We Could Vote for President 25 Times

Dodgers fans can vote multiple times for their favorite baseball All Star candidates; I wrote in the amazing Juan Pierre twice and then grew weary of seeing the tag line "Every vote matters, so vote up to 25 times!"

It made me think about what voting means in the age of "voting early and often." As the New York Times points out in a piece on American Idol,
"as the show’s audience has declined in recent years, the number of votes being cast has risen sharply."

Pundits often bemoan the electoral naïveté and/or cynicism that these voting schemes seem to inspire, but I worry that the model of mass voting provides such a common -- and obviously flawed -- counter-example to traditional one-person/one-vote/one-candidate schemes, that no one will feel moved to use new computational technologies to try out alternative forms of deliberation, such as Condorcet voting, for example.

(Note also that fans buying tickets are told that their online authentication of themselves as human by typing in two words also helps the Internet Archive digitize their collections and thereby improve on fallible OCR technologies that attempt to read characters in now defunct typefaces.)

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Monday, May 25, 2009

The Strong Silent Type

"Taciturn Armstrong sparks Twitter media boycott" reports that the cycling star refuses to answer questions from reporters and merely refers media queries to his Twitter posts. In response, some sports journalists have refused to cover the scripted statements delivered on his microblogging stream. Apparently this is not the only difficulty that the Tour de France superstar has had with Twitter. In "Lance Armstrong's Twitter Misadventure," the Village Voice reports that in an attempt to post a video to the site, he accidentally released his personal e-mail to seventy thousand followers.

Thanks to Alexandre Enkerli for the link!

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Thursday, February 26, 2009

Hey Batter, Batter

In "Real baseball players' moves are captured in video games," the Los Angeles Times explains how motion capture suits are used to give videogame players the sense of individualized action in simulating play.

For titles based on football, baseball, basketball, golf and even skateboarding, that means suiting up pro athletes and putting them through the intricate movements they have spent their lives honing.

With baseball, however, there's a twist. Major league players have unique signature moves. Many go through elaborate rituals, often fueled by superstition, just before taking a swing or throwing a pitch.

"People who play our game really notice when the angle of the bat is 5 degrees off," Clements said.

On OperationSports.com, a fan-created website dedicated to athletic video games, readers dissect the minutiae. They point out when a player's jersey isn't quite the right color, or when an athlete's hat is positioned incorrectly.

But they also notice when developers get it right. They praise the realism of Matt Holliday's signature leg kick, Albert Pujols' gait or Jim Edmonds' toe lift.

"Baseball, without question, is the most challenging game to make because so many players have signature styles," said Stephen Park, motion-capture coordinator for 2K Sports, a game publisher in Novato, Calif., that also makes basketball, hockey, boxing and tennis games.


As a Dodgers fan, I was of course reading the article in expectation of a mention of famed shortstop Nomar Garciaparra, who has a legendary at-plate ritual sometimes known as the "Nomar dance." Sure enough, I was rewarded for my diligence, as I read on about how the 1300 animations in the MLB videogame database were made.

There are more than 750 players in Major League Baseball, so it's both impossible and impractical to hook up each one to motion-capture machines. Minor league players are often hired to impersonate stars. The stand-ins sometimes require dozens of takes to nail more complicated rituals, such as the elaborate glove adjustments and toe taps by former Dodger Nomar Garciaparra, Park of 2K Sports said.

"Nomar does about 15 or 16 things, and he'll do it exactly the same way every time," Park said. "The talent has to memorize all things exactly."

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Saturday, January 31, 2009

Trails from the Trails

TRAXXS is a data visualization project by Virtualpolitik pal Matt Elson that combines "digital imaging, GPS positioning recording, 3-D terrain mapping, and artistic computer software." Inspired by his experiences as a painter, skier, and digital artist, Elson's work for the 2010 Winter Olympics in conjunction with Alpine events in Whistler, Canada uses tracking information gathered from mountain bikers in a project that repurposes the data as brushstrokes.

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Sunday, September 07, 2008

Hyperbole and Understatement



It could be argued that humor in general functions through two specific tropes: hyperbole and understatement. The clown is funny because his hammer is comically large and his car is comically small, and the New York sophisticate gets laughs by using the most mundane language to describe the most outrageous behavior of fellow urbanites.

Ian Bogost has spent some time considering the rhetorical appeals of the video Average Athlete vs Olympic Athlete. As he points out, much of the humor comes from the fact that the two protagonists attempting athletic feats aren't lazy slobs but are rather fit and active guys in their average jock prime. It's the combination of understatement and hyperbole that makes for chuckles as the split screen shows the Olympians going so much faster and farther than the regular athletes, often by a factor of two or three.

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Sunday, August 24, 2008

The iPod Olympics

The camera recording sports events at the 2008 Beijing Olympics often also captures another sight: athletes waiting to compete who are listening to their iPods. Considerable discussion about possible playlists has become a frequent feature of commentary in the blogosphere. A Google search leads spectators to speculation about what's inside the white box of Heather Mitts, Michael Phelps, and other gold-medal winners. In Personal, Portable, Pedestrian: Mobile Phones in Japanese Life, Mimi Ito points out that there is a social dimension to seemingly isolated activities that use ubiquitous technologies. Perhaps this is another case in which personal, portable, and pedestrian devices relate closely to public cultural imaginaries.

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Monday, August 18, 2008

Where There's Smoke (and Mirrors) There's Fireworks

Virtualpolitik pal David Folkenflik reported for NPR about the computer graphics used in seemingly "live" Olympics coverage of the spectacles in the opening ceremony in Live From Beijing: Computer-Enhanced Fireworks. Although the digital effects artists who had worked on the footage for almost a year included elements of cinéma vérité such as camera shake in a faux helicopter shot, my husband Mel Horan, a twenty-year veteran of the themed entertainment business, wasn't fooled for a second. He instantly noticed the tell-tale lack of smoke that is the usual calling card of pyrotechnic displays.

The parent company of Olympics broadcaster NBC, General Electric boasts of its sponsorship of the games and its role providing everything from engineering help with transportation and lighting for the facilities to high-tech medical equipment for the athletes. During the swimming events at the Water Cube the corporation also touts its digital effects technologies that show the country represented by swimmers in each lane and the world record mark to beat with more obvious forms of augmented reality.

Thanks to Vivian Folkenflik for the link.

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Sunday, August 10, 2008

Able to Leap Tall Buildings in a Single Bound



In honor of the 2008 Beijing Olympics, Google Earth now includes 3-D models of the important athletic sites for the events. See more of Google's homage, complete with medal count, here.

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Saturday, August 09, 2008

Power to the People or Power to the Pixels



The mass-games style use of thousands on extras on the field in the Opening Ceremony of the Beijing 2008 Olympics caused considerable commentary about the relationship between human actors who served as pixels and the digital imagery of the spectacle, shown on the giant LED screen, which was unrolled like a traditional scroll on the field, and projected on a giant scrim overhead. In terms of visual culture, it is interesting to think about mass spectacles before the television era. How far did composite images created by fans in stadium sports predate the screens that relied on discrete dots of color to create an image?

Update: Check out what Lev Manovich has to say about the "augmented architecture" and "archbody media" here

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Monday, August 04, 2008

Gaydar

Last month, there was considerable mockery aimed at the American Family Association, because the online Christian news service that it sponsored, OneNewsNow.com, had an autoreplace function that substituted the word "homosexual" for the word "gay" on its AP news feed, in keeping with the group's bizarre logic that the word "gay" might have overly positive connotations and thus unintentionally encourage behavior fundamentalists abhorred. Of course, the fact that the AFA trumpets their not-safe-for-work posting of images of nude celebrators at a McDonald's-sponsored gay pride parade might actually represent a much more significantly mixed message doesn't seem to merit much reflection from the group.

This oddity in their display algorithm wasn't obvious to others until the feed posted several items with an altered version of the name of athlete Tyson Gay. As Right Wing Watch explains, Gay's performance qualifying for the U.S. Olympic team appeared under the headline "Homosexual eases into 100 at Olympic trials." The Sleuth has compiled a number of the unintentional double entendres generated by the snafu, including the following gem:

"It means a lot to me," the 25-year-old Homosexual said. "I'm glad my body could do it, because now I know I have it in me."


Now that some time has passed, it is clear that the AFA and OneNewsNow no longer prohibit the use of the word "gay" in their online copy. Nonetheless, "gay" is still a dirty word in their lexicon and discrimination is actively rather than passively encouraged by live writers in the absence of bots. For example, the sites have postings about "gay pride parades" and "gay issues" prominently featured, and their homophobic editorial policy is obviously not making any laudatory remarks.

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Where's the Website for Chinese People Making Fun of English Speakers?

As the Beijing Olympics draw near, a number of e-mail messages are circulating with images from Engrish.com. Although conventionally the genre focuses on "humorous English mistakes that appear in Japanese advertising and product design," this site also has a section for errors committed to writing by Chinese speakers.

What I find interesting about the website is their insistence on authenticity and their claims that they only manipulate images digitally to lower resolution and add their domain name watermark.

The Engrish contained in the pages of Engrish.com are real and true examples of flawed English. Engrish.com has not touched any of the photos in any way (to enhance their humor or otherwise), except to lower their resolution and to add "www.engrish.com". The webmaster personally took many of the photos found on the site and can assure you that they are genuine.

If there has been any such editing, it was done by those that forwarded Engrish.com their samples. Engrish.com scrutinizes all photos as much as possible before posting them, but we cannot rule out the possibility (however slight) that they are not genuine. If anyone can prove that a photo that Engrish.com has received from others is not real then it will be immediately removed from the site (or put into a special “fake Engrish” section).

The photo below ("Fuk Mi") is an example of tampering and was sent to Engrish.com many times. The original name of the restaurant is actually Fu Kim. Although it goes without saying, this picture will never make “Engrish of the Week”.


Although I will admit to chuckling over the sign in the Korean taxicab I once read that advised passengers to contact the authorities "in the event of uncomfortable intercourse with the driver," as a teacher of English and a learner of foreign languages I have nothing but admiration for people who try to overcome their default monolingualism.

I also found this "English to Engrish" generator, which transformed the opening paragraph in this very blog entry into the following sample of scrambled prose.

"When the Beijing Olympics pull soon, simultaneously, several E-mail messages are circulating the image from Engrish.com. Usually genre &The focus is adjusted to quot, but; Humorous English appears in Japanese and the product design which it has announced mistake and " There is a section for the being wrong which endeavors in writing and with the Chinese speaker in this place."

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Saturday, July 05, 2008

The Emperor's Nude Clothes



Streaker videos on YouTube are so common that they are really their own genre. Generally shot during sports events, particularly soccer, sometimes they are composed of outtakes from news footage, and sometimes they are the product of grainy cell-phone cameras, but they are almost universally remarkably wholesome displays of the human body with their own conventions of modesty and distance. Other videos of nude figures on the web tend to take advantage of the intimacy of the medium, as can be seen in the Netporn Studies Reader, but streaker videos sanitize the form of exhibitionism that they display in a number of ways.

This YouTube video from the cheekily named "LoveyGirl88" uses the format of the fake news broadcast to spin an improbably tale of fated love. A related website, BelieveInDestiny.com, carries the fiction further, but careful readers will notice that the entire multimedia apparatus is actually designed to promote an Australian clothing company called Rare Wear.

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Monday, April 21, 2008

Sports Trivia

Computer-mediated communication is fundamentally changing the relationship of fans and journalists to big-league professional sports with franchises in major cities. Today's story in The New York Times, "Tension Over Sports Blogging," described how ownership disputes about sports-related intellectual property are playing out in public spats in which owners and managers sometimes seek to deepen rifts between traditional journalists and their competitors in the blogosphere. For example, the owner of the Dallas Mavericks, who is ironically a blogger himself, has tried both strategies of exclusion and radical inclusion as ways to retain control over online media-makers.

“We’re not trading him to the Warriors,” said Mr. Cuban. “Bloggers might make that point.”

The comment was a bit of word play, but it illustrates how Mr. Cuban, a prolific blogger himself, feels about some of the bloggers who cover his team.

Last month Mr. Cuban sought to ban bloggers from the Mavericks’ locker room, but the National Basketball Association intervened, ruling that bloggers from credentialed news organizations must be admitted.

Mr. Cuban then decided to let in any blogger — “someone on Blogspot who has been posting for a couple weeks, kids blogging for their middle school Web site or those that work for big companies.”


According to the Times, now that many teams are limiting the length of video clips posted online, despite the fact that game play takes place in public environments in which many citizens carry devises for ubiquitous computing with them, some are challenging antitrust exemptions given to organized professional sports organizations.

Meanwhile, as NPR reports, fans in Seattle are using the Internet to fight attempts by the Sonics new owner to relocate their city's NBA team to Oklahoma City. Incriminating e-mails and relationship maps suggest that the buyer of the team has not been negotiating in good faith.

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Saturday, April 19, 2008

What It Gives with One Hand It Takes with Another

A news story today about how "China tries to limit Internet vitriol toward the West" describes an interesting switcheroo for the nation known for using screening and surveillance technologies to persecute anti-nationalist dissident groups who question the authoritarian state structure, promote outlawed religious groups that challenge the government, or protest the ethnic hegemony of the Han Chinese over minority groups in the country. Although Beijing has been known to foment resentment against the West through nationalist bloggers and websites in the past, now they are apparently trying to tamp down xenophobia that may spoil visitors' impressions who travel to China for the upcoming Olympic games.

At the same time thousands of Chinese-Americans here at home lined Sunset Boulevard to call for dismissal of a CNN commentator who described Chinese citizens as "goons and thugs" who promoted an economy that only made "junk." In this case, however, it seems that the protests are making a statement against nativism and nationalism and an argument for mutually tolerant cosmopolitanism and globalism.

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Friday, April 11, 2008

Eggs on Slow Heat

McKenzie Wark came to the Irvine campus yesterday morning to discuss his book project GAM3R 7H30RY, which was actually developed as a text online with the input of readers and then updated still further after being printed by Harvard University Press. In his quest for the meaning of a "shared text" of the kind that Wark argued music or television programs can no longer offer, Wark claimed that videogames presented an opportunity to "take a familiar object and make it strange." Moreover, he described his rationale for focusing on single-player games in terms of his intention to reflect on "human interaction with a machine." Before the room of student game designers, he also confessed to his own relatively weakness as a videogame player and his particular struggles with attaining competence in Civilization III, where he depended on the play skills of others to level up.

Wark was careful to differentiate himself from the celebratory culture around fandom promoted by Henry Jenkins several times during the course of the day and at one point described the value of treating a game as an "object of indifference." Furthermore, he described his own lack of enthusiasm for MMO games, because scholarly interest in the economic, social, and political activities going on -- with the work of Edward Castronova as Wark's prime example -- was "not just about the game and game play."

He did find some kinds of ethnography in World of Warcraft worth pursuing for their pedagogical value, but Wark also said that he "hated" Second Life and observed that when he took his classes in to explore the virtual environment, he said that he frequently only met others there touring with classes. As a "class of object that fits the college environment too neatly," he compared Second Life to the MOOs of the previous century.

In Gamer Theory, Wark compares the shadow plays in Plato's famous "Allegory of the Cave" in the Republic to videogames, in that -- as my Cooper translation says -- "honors, praises, and prizes" are awarded to those who are "sharpest at identifying the shadows as they passed by" or "best remembered which usually came earlier, which later, and which simultaneously," much like classic arcade games that rely on pattern recognition activities. Unfortunately, the Perseus Project is currently down or I would have checked the original Greek for its game-like synonyms.

By using this famed parable about the reflective life, Wark points out how the rest of everyday life in our contemporary culture has become game-like, from the casino betting involved in retirement plans to the opportunistic strategizing required for dating. Thus the rules for real life seem comparatively arbitrary and opaque, while the rules of games can be intuited through careful observation in the course of play. Wark claims that games make us more likely to "hold everyday life accountable." In meditating about this procedurality in my own daily interactions, I've cited Ian Bogost's work, but I could see how Wark's inverted latent Platonism could also apply.

Yet Plato also argued that situated media would encourage the young to give in to their violent passions in the spirit of imitation. However, contrary to the messages in the mainstream media, Wark argues that videogames are fundamentally divorced from violent experiences or the desire to do others physical harm as the aversion of gamers to the 2001 electrical shock experiments in Tekken Torture seems to show. As the parent of two young gamers who are also rugby players, I definitely here more talk about real-world aggression and hurt in the latter venue than the former.

Wark insisted that "forms have their time," and just as the novel did "specific cultural work" in the era of the rise of the bourgeoisie and the industrial economy, the videogame may be performing operations that may have relevance outside of the CPU, the screen, and the win conditions of an individual user's play experience, especially now that poetry has become what he called a "minor form."

To explain how the game functioned "as form not representation," he emphasized the constitution of a game as an algorithm, which in turn he felt compelled to define. An algorithm, Wark asserted had a beginning and end directed by a procedure designed to generate a result. Like others asked to define an algorithm, he also came back to the familiar analogy of a recipe. In his case, it was a very specific recipe with only one ingredient: scrambled eggs. Scrambled eggs, Wark counterintuitively declared, required no butter or oil, since there was sufficient fat in the egg itself to promote thorough and even cooking and prevent adhesion, if the heat was appropriately low. In the question-and-answer session, Wark argued that this kind of algorithmic thinking was very different from the mathematics of the ancient Greeks and the world of Plato and Aristotle. (Yet I couldn't help but make a mental note that as early as Homer, the test of civilization was to be among "men who eat bread" and thus sufficiently evolved to have mastered an understanding of the notion of a recipe.)

Here's what I once wrote about defining an algorithm:

An algorithm is any set of computable steps designed to achieve a desired result. It is named after a ninth-century Persian mathematician, Al-Khawarizmi, who wrote a famous book about the rules of arithmetic. Technically, an algorithm must reach a result after a finite number of steps, thereby ruling out “brute force” approaches to a given problem, which can run indefinitely until the desired result is reached.

To understand what an algorithm is, watch any action and try to break it up into a series of distinct steps: a baby crawling up a staircase, a pigeon flying away with a crust of bread, a gardener watering a bed of flowers. Each movement can be divided into smaller isolated movements to make a “program.” The algorithm can be more or less efficient. Change the steps or tinker with the sequence, and the action can be done more quickly or with less effort. The baby advances more confidently. The pigeon gets away more gracefully. The gardener waters more flowers per hour.


I was less sure about Wark's definition of the literary term "allegory" for the undergraduate audience, which sounded like more narrow "typology" to me, but the argument that followed about how "all games are digital without exception" was definitely soundly illustrated, despite the fact that Wark admitted to being more comfortable making analogies to cricket than to basketball, given the fact he is a native to Australia. As an inveterate Dodgers fan, I liked his thought experiment about "what if calls in baseball were like comments about wine."

Although obviously at issue, this argument went beyond simply observing win and lose states. For example, he objected to those who insisted that The Sims was not a game, since one could "level up" and "top out." He also pointed out how much The Sims looked like Orange County, where the U.C. Irvine campus is located. In closing, Wark surveyed how different audiences might accept this binary ordering and yet still invent new goals, which could include the following four choices: Play, Not Play, Cheat, and Trifle.

Wark's own early videogame initiation with Space Invaders had to do with pub culture, gendered spaces, and the social dynamics of buying rounds as well. As table-top interaction, it definitely sounded better than Microsoft Surface. But it may not compare to the bar game with which many men in Providence, Rhode Island were once obsessed. My pal, Clinton-insider and pundit Ted Widmer, who now directs the John Carter Brown Library back in his home town, once took me to see this hole-in-the-wall drinking establishment, where patrons played an automated bowling game. It was said that anyone who bowled over 300 died shortly afterward, so there was a lot of suspicion and folklore about the game.

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